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Video-game review: “Doom 3” executes killer graphics The Seattle Times

Four years of waiting, breathless previews, tantalizing glimpses. Not to mention delays from id Software, in which its typical message was: It’ll be done when it’s done. It’s hard to overstate the anticipation for “Doom 3” or the impact of the series, especially in light of attempts in recent years to establish a causal link between violence in video games and reality. The addictive 1993 original popularized the first-person shooter genre, became one of the all-time best-selling computer games and helped propel the Mesquite, Texas-based company, which also makes the “Wolfenstein” and “Quake” games, to net revenues of $948 million in the past fiscal year.