ABIBOO studio has led the architectural design of a self-sufficient and sustainable city on mars that could house one million humans. ‘nüwa’ forms part of an exhaustive scientific work for a competition organized by the mars society, and fully developed by the SONet network, an international team of scientists and academics led by astrophysicist guillem anglada, who headed the discovery of exoplanet proxima-b. considering the atmospheric conditions, ABIBOO chose the side of a cliff on mars to build a vertical city, with the design and construction systems a result of the planet’s harsh conditions. ‘if we were to construct the buildings as on earth, the buildings would tend to explode from the pressure,’ says says alfredo muñoz, founder of ABIBOO. ‘the solar and gamma radiation on mars forced us to build spaces that are not directly exposed to the sky.’
As a food waste researcher, I’m interested in how humans prepare food, eat and manage leftovers. This interest is not just confined to Earth – it extends to other planets.
I recently spent two weeks at the Mars Desert Research Station in the US state of Utah, and experienced the intimate and challenging conditions of a Mars mission simulation. I was part of a small, isolated team of four with limited choice of food, preparation and cooking options.
I wanted to know how these conditions would affect the food waste we generated. This research is particularly pertinent now, as COVID-19 forces people into social isolation and raises the (real or imagined) risk of food scarcity.
A pristine white rocket stirs up the dusty terracotta surface of Mars, coming in for a smooth landing. A hatch opens, and two rovers make their way across the rugged orange-red terrain. There are no humans — at least, not yet. But this is one small step — or a short wheel roll — to a new world that could be our future home.
I’m playing Surviving Mars, a 2018 survival strategy game from Tropico developers Haemimont Games and Paradox Interactive. The goal? Build the infrastructure to sustain human life on the red planet.
“Humanity is in a weird situation right now — my smartphone has more computing power than NASA had when they sent people to the moon, but we’re using that to exchange pictures of cats and argue on Twitter,” said Bisser Dyankov, producer of Surviving Mars.
Video games and virtual reality simulations are bringing the average person closer than ever to experiencing life on Mars. For many, these pop culture tours make the actual missions to colonize the planet proposed both by NASA and private companies like Elon Musk’s SpaceX feel more achievable.
These games, along with other pop culture representations of Mars, have vastly increased interest in human missions to Mars, said James Burk, IT director of the space advocacy nonprofit the Mars Society. In particular, the 2015 movie adaptation of the novel The Martian was a major turning point in piquing public curiosity in colonizing the planet. And now, SpaceX’s plan to send an unmanned mission to Mars as soon as 2022 “is throwing gasoline on it all,” he added.
“It’s getting easier all the time to tell the story of sending people to Mars because now we have all these tools,” Burk said. “People are more accepting of that reality now.”
The Mars Society’s MDRS – Mars Desert Research Station, the world’s largest and longest-running Mars analog program, welcomed a special Mars Academy USA (MAU) crew to its campus last week to begin an historic dual habitat simulation lasting two weeks.
During this mission, one crew is operating at MDRS, while a second crew works out of the MAU habitat, which consists of a series of interlocking geometric tents that house crew quarters and a research area. The crew is made up of medical professionals who are testing how two teams on the same planet would collaborate on emergency medical procedures.
Located in southern Utah, MDRS serves as a home base for crews participating in Mars surface simulation testing and training. Depending on the individual crew’s specialization, its scientific focus ranges from geology to engineering, communications to human factors, robotics to microbiology. A wide variety of scientific and engineering research and educational outreach are typically conducted by crews at MDRS.
IKEA has redesigned the tiny living pod on the Mars Desert Research Station in Utah, filling its interior with space-saving furnishings.
The Mars Desert Research Station (MDRS) is a simulation site that’s designed to emulate the physical and psychological conditions of Mars, where groups of up to six scientists can visit to carry out investigations into the red planet.
Situated in southern Utah, the station comprises seven elements: a greenhouse, solar observatory, engineering pod, science building, robotics observatory, and a domed, two-floor living habitat nicknamed The Hab.
It measures just eight metres in diameter and is where scientists stay during their periods of research, which can last anything from one week to three months.
Ben Easter, MD, steps onto a rocky ledge overlooking a dry riverbed. He cranes his neck and points into the canyon.
“Right here,” the emergency medicine doctor says with a gleeful glint, belying his boyish looks, “we’re going to foment some chaos and see what happens.”
The simulation is designed to test whether students, thrust into a search-and-rescue scenario where they must navigate rugged topography and rapid-fire events, are able to organize into teams and solve cascading problems, all the while racing the clock to save injured and ill crewmates.
“We want them to walk up onto this ridge and not know where exactly the patient is, and have a kind of ‘oh crap’ moment,” says Easter, on the teaching staff of a new class that blends wilderness medicine and aerospace engineering.
In a remote part of southern Utah – at the Mars Desert Research Station to be precise – 21 University of Colorado Boulder aerospace engineering students, a mix of graduate students and undergrads, became Martians. They experienced seven days of gut-knotting, brain-twisting moments along with after-burner bursts of inspiration – nudging more than a few students into changed-life territory.
Zoe Townsend will join six other members of the LATAM-III crew to experience what life might be like on a future manned mission to Mars. Each of the team members will have specific tasks and challenges to carry out while at the MDRS, ranging from engineering and astrophysics to space farming and group problem-solving. As crew journalist, one of Zoe’s responsibilities will be to document mission progress via video updates. She will also be providing an inside track on her experience for The Student Engineer via a series of blogs, alongside conducting research into mining Martian resources with the aid of a rover.
“My project is a collaboration with the University West of England, where I would be taking a rover with a modular drill station to theoretically investigate the ability to mine resources for a base,” said Zoe. “This is with support from individuals at Catapult, Satellite applications. Another part of my work will be in outreach and creating video diaries for the Steminist platform.
“During my daily life, I am a CERN Engineer where I am working on the integration between the cryostat and the 16T magnets for the Future Circular Collider. Therefore, we also have support from CERN and as such, they will be promoting the mission.”
In Robert Zubrin’s Lakewood office hangs a photo he took in 2009 of a space shuttle taking off to repair the Hubble Space Telescope, a mission he strongly advocated for, despite pushback from former NASA Administrator Sean O’Keefe.
Zubrin, an aerospace engineer, sees two versions of the future for humanity. The first is where new worlds are being explored, and even if things can go wrong, there’s an optimistic future of infinite possibilities. The other future is bleak in which the world is crowded and lacks enough resources to go around.
“I want the first version, and Mars is the closest planet that has all the resources needed for life and civilization. If we can go there, that’s the first step in becoming a multi-planet species,” said Zubrin. “They say the Earth is only so big. It isn’t, because it comes with an infinite sky.”
Zubrin co-founded The Mars Society in 1998, a Lakewood based organization that is dedicated to human exploration and settlement on Mars. The organization, which has at least 7,000 members, works on public outreach and educational programs, political advocacy and research.
The Mars Society has two simulated sites that mirror conditions on Mars — one in the Canadian Arctic and the other in a Utah desert. The sites are used for practice Mars missions to further understand the technology and science needed for humans to operate on the planet. Crews of typically six people attempt to conduct a sustained program of field exploration while operating as if they are on Mars. In the Utah location, a crew found a dinosaur bone, something that Zubrin says a robotic rover might have missed.
The Mars Society Launches $10,000 Prize for Designing the Best Plan For a Mars Colony of 1,000 People
The Mars Society is holding a contest for the best plan for a Mars colony of 1000 people. There will be a prize of $10,000 for first place, $5,000 for second and $2500 for third. In addition, the best 20 papers will published in a book “Mars Colonies: Plans for Settling the Red Planet.”
The colony should be self-supporting to the maximum extent possible – i.e. relying on a minimum mass of imports from Earth. In order to make all the things that people need on Earth takes a lot more than 1000 people, so you will need to augment both the amount and diversity of available labor power through the use of robots and artificial intelligence. You will need to be able to both produce essential bulk materials like food, fabrics, steel, glass, and plastics on Mars, and fabricate them into useful structures, so 3-D printing and other advanced fabrication technologies will be essential. The goal is to have the colony be able to produce all the food, clothing, shelter, power, common consumer products, vehicles, and machines for 1000 people, with only the minimum number of key components, such as advanced electronics needing to be imported from Earth
As noted, imports will always be necessary, so you will need to think of useful exports – of either material or intellectual products that the colony could produce and transport or transit back to Earth to pay for them. In the future, it can be expected that the cost of shipping goods from Earth to Mars will be $500/kg and the cost of shipping goods from Mars to Earth will be $200/kg . Under these assumptions, your job is to design an economy, cost it out, and show that after a certain initial investment in time and money, that it can become successful.
The Mars Society is pleased to announce that a formal debate on NASA’s proposed Lunar Orbital Platform-Gateway, a human-tended facility in orbit around the Moon, will be held at the 21st Annual International Mars Society Convention on Thursday, August 23rd at 8:00 pm in the Pasadena Convention Center’s main ballroom.
The discussion will involve the following proposition: “Resolved: The Lunar Orbital Platform-Gateway is the right next step for NASA’s human spaceflight program to take to support the human exploration and development of space.” Speaking in the affirmative will be John Mankins, while arguing in the negative will be Dr. Robert Zubrin.
The Lunar Orbital Platform-Gateway debate is scheduled for one hour, allowing each side 20 minutes for an opening statement, 10 minutes for rebuttal and the remaining time will allow the speakers to take questions from the floor, with one minute answers followed by one minute rebuttals. The full event will be open to the public and the media.